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Basic Workflow
- Create an empty GameObject on the avatar and add the required components.
- Configure options and verify the result in preview.
- Apply using one of the methods below.
- With Modular Avatar: applied automatically on upload
- Without Modular Avatar (for VSeeFace, etc.):
- Right-click the avatar
- Run
SeeThroughHair/Clone And Apply (Destructive)
Component Guide
See Through Hair Component
- Configures face renderers to appear through other renderers.
- Face Select can be used to choose which face areas are shown.
Fake Shadow Component
- Creates fake hair shadows on the face.
- Because it is not real-time shadow based, performance overhead can be reduced.
Advanced Option Tip
If behavior does not match when using light-control assets (such as Miso Shadow), first check whether the animation option in advanced settings is enabled.
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